Experience API

Programmatic control over Avatar Experience sessions.

Overview

Experience is the primary JavaScript API. Use it when you need programmatic control beyond the component — custom containers, event handling, presenter sequencing, or browser-owned conversation logic.

Start a session

main.js
import { Experience } from '@liforma/client';

const experience = await Experience.startSession({
  experienceId: 'exp_01DEMO1SPANISHCAFE'
});

await experience.attach({ container: '#avatar' });

Session inputs

InputUse case
{ experienceId }Public embed — SDK calls /v1/public-sessions
{ manifest }Server-minted manifest passed to the client
{ experienceId, sessionEndpoint }Authenticated — SDK POSTs to your same-origin route

Public configuration

Pass these options to Experience.startSession(). They are forwarded when the SDK mints a public session.

OptionValuesPurpose
modeconversation | presenterManaged conversation or host-scripted presentation.
speechInputModeauto | manual | offAutomatic turn detection, explicit listening boundaries, or no microphone.
conversationProcessorBrowser functionReplace the managed LLM with your own logic. The SDK mints responseMode: 'custom' and never serializes the function. See Custom Conversation Processor.
onUserTranscriptCallbackObserve partial and final STT updates. Observation only — returned values do not become speech automatically.
startButtonButton label, accessibility, placement, variant, and appearance tokensCustomizes the player-owned startup control.

Conversation sessions default to conversation, managed responses, and auto input. Presenter sessions default to presenter, manual responses, and manual input.

Do not pass responseMode directly for browser processors — supply conversationProcessor instead. Registered server processors (opaque processorId) are a separate upcoming capability.

Player-owned startup

The embedded player always renders and owns the actual startup click. Browsers require user activation inside the cross-origin player frame before it can unlock audio, so a button in the host page cannot replace this interaction.

Use the startButton property on StartSessionOptions to adapt the built-in control to your interface. Supported placement values are center, bottom-center, bottom-left, and bottom-right. Supported variants are primary, secondary, and minimal.

const experience = await Experience.startSession({
  experienceId: 'exp_01DEMO1SPANISHCAFE',
  mode: 'presenter',
  startButton: {
    label: 'Begin lesson',
    ariaLabel: 'Begin the guided lesson',
    placement: 'bottom-center', // center | bottom-center | bottom-left | bottom-right
    variant: 'primary', // primary | secondary | minimal
    appearance: {
      backgroundColor: '#635bff',
      textColor: '#ffffff',
      borderColor: '#8179ff',
      borderRadiusPx: 12,
      size: 'large',
      shadow: 'soft'
    }
  }
});

experience.on('started', async ({ mode }) => {
  if (mode === 'presenter') {
    await experience.speak({ text: 'Welcome to the lesson.' });
  }
});

await experience.attach({
  container: document.querySelector('#avatar')
});

started fires after the player button is clicked and audio is unlocked. In presenter mode, it is the safe point for host code to call speak(). Calling speak(), startListening(), stopListening(), or listenOnce() before started throws a clear error. Button appearance is limited to the documented tokens; arbitrary CSS is not supported across the player frame.

Speech API

Call attach() first, wait for started, then use the methods below. See Events for characterSpeechStarted, userTranscript, userSpeechStarted, and related handlers.

Prerequisites

Speech methods throw if the session has not started. Register experience.on('started', …) (or the onStart option on startSession) and only call speech methods after the player-owned start button unlocks audio.

speak()

Queue animated character speech without invoking the managed LLM. Resolves when playback completes. An interrupted active or queued call rejects with AbortError.

const result = await experience.speak({
  text: 'Repeat after me: Buenos días.',
  characterId: 'char_…', // optional — defaults to activeCharacterId
  behavior: 'enqueue' // optional — enqueue (default) or interrupt
});

console.log(result.turnId, result.durationMs);
OptionTypeDescription
textstringLine for the character to speak.
characterIdstring (optional)Defaults to activeCharacterId from the manifest.
behaviorenqueue | interruptenqueue waits for current speech (default). interrupt stops active playback and clears the queue before speaking.

Returns SpeechResult: speechId, turnId, characterId, text, and durationMs.

startListening() and stopListening()

Open and close a logical microphone gate. The player acquires the physical microphone once during startup; stopListening() finalizes the utterance without stopping the media track. Use with speechInputMode: 'manual' so learner pauses do not end the utterance.

await experience.startListening();
// Learner speaks; pauses do not end the utterance in manual mode.
const utterance = await experience.stopListening();
console.log(utterance.utteranceId, utterance.text);

stopListening() returns UtteranceResult with utteranceId and text. In managed conversation mode, a finalized manual utterance still triggers the configured processor. In presenter mode, the host decides what to do with the text.

listenOnce()

Convenience for automatic end-of-speech capture. Requires speechInputMode: 'auto'. Opens one listening gate, waits for VAD to finalize a single utterance, then resolves with UtteranceResult. Use for quiz answers, voice forms, or presenter flows where the host owns the turn loop but does not want Start/Stop buttons.

const experience = await Experience.startSession({
  experienceId: 'exp_01DEMO1SPANISHCAFE',
  mode: 'presenter',
  speechInputMode: 'auto'
});

experience.on('started', async () => {
  await experience.speak({ text: 'What is your party size?' });
  const answer = await experience.listenOnce({ timeoutMs: 15_000 });
  console.log(answer.utteranceId, answer.text);
});

await experience.attach({ container: '#avatar' });
OptionTypeDescription
timeoutMsnumber (optional)Reject if no finalized utterance within this window (default 30s).
signalAbortSignal (optional)Abort the wait; rejects with AbortError.

Only one listenOnce() may be active at a time. Timeout, abort, and permission failures reject without adding a final user message to conversation history. See Listen Once Capture.

conversationProcessor

Supply a browser function on Experience.startSession() to replace Liforma's managed LLM for that session. The player still orchestrates turns in conversation mode with speechInputMode: 'auto'; your function decides what the character should say next.

const experience = await Experience.startSession({
  experienceId: 'exp_01DEMO1SPANISHCAFE',
  mode: 'conversation',
  speechInputMode: 'auto',
  conversationProcessor: async ({ text, conversation, signal }) => {
    if (signal.aborted) throw new DOMException('Aborted', 'AbortError');
    if (text.toLowerCase().includes('checkout')) {
      return 'Checkout is at 11am. Need a late checkout?';
    }
    if (text.toLowerCase().includes('breakfast')) {
      return 'Breakfast is served until 10 in the lounge.';
    }
    return 'I can help with checkout, breakfast, or directions.';
  }
});

experience.on('conversationProcessorError', ({ utteranceId, message }) => {
  console.error('Processor failed', utteranceId, message);
});

await experience.attach({ container: '#avatar' });

The processor receives an immutable conversation snapshot, the finalized user text, utteranceId, and an AbortSignal cancelled when speak({ behavior: 'interrupt' }) or destroy() aborts in-flight work. Return a string, an object with text (and optional characterId, behavior), or an AsyncIterable<string> for streamed replies.

conversationProcessor: async function* ({ text, signal }) {
  const chunks = buildStoryChunks(text);
  for (const chunk of chunks) {
    if (signal.aborted) throw new DOMException('Aborted', 'AbortError');
    yield chunk;
  }
}

Processor failures emit conversationProcessorError and do not fall back to the managed LLM. Full walkthrough: Custom Conversation Processor.

getConversation() and getLastTurn()

Read the flat in-session history as an ordered ConversationMessage[]. Each message has messageId, turnId, role (user or assistant), text, source (user, llm, speak, or opening), status, timestamp, and optional characterId for assistant lines.

const history = experience.getConversation();
const lastTurn = experience.getLastTurn();

experience.on('conversationUpdate', (conversation) => {
  console.log('History length', conversation.length);
});

getConversation() returns the current snapshot. getLastTurn() returns messages sharing the latest turnId. Subscribe to conversationUpdate for push updates when history changes.

For scripted lessons with manual Start/Stop, see Guided Scripted Practice and the guided-practice example on examples.liforma.ai.

Rendering is separate

Session creation and rendering configuration are independent. Attach the experience to a container to mount the player, display the avatar, and present its startup control.